

CAPTAIN COMMANDO MARDIA MANUAL

But it would have been awesome to see some of the wackier settings explored more in depth. There is something to be said for brisk pacing. Most levels are incredibly short at just a few screens before meeting its boss. In reality is about the same length as Final Fight. Otherwise this is a pretty good port considering the age of the game and that Capcom clearly did not prioritize its release.Ĭaptain Commando at first seems longer than most brawlers at nine levels. This affects Baby Head the most as he could commandeer enemy mechs for himself. The number of secondary weapons you can pick up from trash has also been paired back. There are less enemies on screen at once and the game does not vary them as much. The player count is two next to the arcade’s four. Captain Commando has an overpowered extra move, a flame thrower that can you can use to cheese through the game.Īlthough it captures most of what made the arcade game great like most 16-bit ports the SNES game suffers in a few ways. Ginzu can stab multiple enemies with his dash attack while Mack’s basic attacks hit multiple times. There are many subtle differences between characters. There are more moves per character as well which helps keep the game from becoming stale. All characters can dash and have running attacks as well. While there are shades of Final Fight in here Captain Commando takes the gameplay a step further. While a toddler the suit makes him the strongest but slowest characters. The strangest is Baby head, a baby controlling a mech of his own design. Ginzu is the fastest and has the longest reach with his sword but is not terribly strong. Mack the Knife is an alien who dual wields knives and possesses more technique than everyone else.

His armored suit grants him some cool abilities like generating electricity for his special move and an awkward burst of flame from his gauntlets. In reality he is a bit slow with powerful hits and throws. The good captain is the obvious star and you would expect him to be the generic everyman. The cast of playable characters is certainly unique. You can still see the FF DNA in its gameplay but its theme allows it to go places that game never could. While King of Dragons and Knights of the Round used fantasy to differentiate them Captain Commando used American superheroes as its archetype. This was an interesting period for Capcom as they were fresh off the success of Final Fight and keen to follow it up immediately with a variety of arcade beat em ups. While the SNES port of Captain Commando saw release in 1995 its arcade debut was in 1991. This late SNES release is a decent port of the arcade game but extremely hard to find. Nowadays everyone remembers the good Captain for his appearance in Marvel vs Capcom but he also starred in his own game as well. If you can believe it the goofy American superhero stereotype was used to shill Capcom products in the US before Mega Man came along. Developer: Capcom Publisher: Capcom Released: 1995 Genre: Beat em upĬaptain Commando was once the official mascot for Capcom.
